Creating textures for VR/AR city and bot

To make the textures I first had to go into Maya and screenshot the UV maps for each of the objects I wanted to texture. After I had taken the screenshots I then imported them into Photoshop, First I had to make a new layer for the metal colour of the object for this building I wanted the metal to have a blue tint to it. Then I went into the filter tab, went down to render and selected clouds, then I went to the edit tab and selected fade clouds and used the soft light setting on 65% opacity, then I went to filter and added noise (1-2% depending on the colour).

I then went on to use the lasso tool to copy and paste the shape of the textures onto a new layer, after I had done that I then proceeded to add the cracked and worn effects using custom brushes I found on the internet, after I was done adding the effects I changed the opacity of the layer they were on to 40% and then merged it with the coloured metal layer I then went to the filter tab and selected sharpen.


Once I had done all my research I started to model the pin for my animation by creating a sphere and erasing most of the faces and  then extruding the remaining faces then I used a cone and a cylinder to make the shaft of the pin, then I modeled the box and shelves by creating cubes and changing the dimensions.

After I had made the assets for my animation I then had to animate them This was difficult because when I went to keyframe the point on my objects Maya would not recognize where the point was on the object this resulted in the box and pin clipping through some of the other objects.

once I had finished the animation I then rendered out my animation as a playblast and uploaded it to youtube

Stationary treatment and emotion walk

For my final product I will be creating a short animation, much like Pixar, in Maya of a piece of stationary going through a variety of emotions. The piece I chose to create in Maya was a pin, I believe this will give me more of a challenge compared to an eraser or a pencil as there are less ways to convey emotions with a pin than with other stationary items.

Unfortunatly I have lost my copies of the other walk cycles so I cant display them


A good narrative is a base of a great game. In this task I am looking at two different crime scenes from the Rockstar game, L.A. Noire, where you play as different police investigators in L.A. solving brutal and difficult crimes form the 1960s.

In ‘The Stocking Murder’ a young woman is found lying dead, naked on the floor with her throat cut, her wedding ring missing, red lipstick message on her body and library card by her side. This case is linked to two other previous cases where a woman’s body had a message written in red lipstick on their chest which may be a copycat murder even the previous murderer returning, as the previous ones were not solved. Throughout this case the investigators continue to doubt each other to whom the murderer is as they have seen this kind of crime scene before. The victims clothing and personal belongings have been placed far away from the body, however still in the location, intentionally telling the investigators the identity of this woman but not showing them the less needed information about her. Additionally the killer appears to want to send a message considering the similarity between cases. Using this story for my trailer as I could work a lot with FX makeup, as most of the makeup is quite extreme, I would have to look at the makeup artist Glam&Gore.

In this case, ‘A Different Kind of War’, Cole Phelps (the investigator) is called in to solved the murder of Dr Halan Fontaine as he was discovered in his office, strangled, as well as figuring out the kidnapping of Elsa Lichtmann a patient of Dr Fontaine. This story would be fascinating to do for my final trailer as so much would be happening, that and they’re could be several ways as to how the story could play out, the trailer itself could have many tense moments as well as drama between officers and the victim’s family/ friends. Furthermore filming in different locations could make it more incising for the viewers as they’d be curious about where/ how the officers got there, therefore making people want to watch/ play the game. I feel that the use of lighting could be very useful in some shots too as it could foreshadows someone’s feeling or morals battling each other, similar to Kylo Ren in ‘The Force Awakens’ between him and Hans Solo on the bridge, where Hans is trying to tell him to come to the light side as he’s being brainwashed- half of his face is coloured red where as the other half is tinted blue hinting that there’s a battle between his conscious. Additionally the use of prop guns on set would making the trailer overall more exciting as they’d know that some characters are in a dangerous situation.

These are my two chosen stories, I believe that I’d be able to work with different techniques because of these crimes, such as lighting, makeup, locations, costumes, etc. Having something very dramatic like bloody/ gorey makeup would really get the target audience (ages between 20-35) as they’d be pulled in because of the different techniques used. When creating my trailer I will use the lines from the actual game, so then it links even more with the game and people can tell what case it is, as well as looking at the locations/ bodies. However it would be interesting to put my own twist on it, making based in a different type of genre either Sci-Fi or Cyberpunk.